About The Game
The End of Days is upon us. Revelation unfolds and the hour of Judgment draws near, as a merciless war brews in the dark underbelly of the soul of humankind. Good and evil battle over prophecy as the Fallen fight one another for either redemption or revenge, and control over this precious human race.
Navigate the intrigue of a supernatural cold war: steal ancient relics of a forgotten age, overthrow governments, infiltrate sorcerous cabals, assassinate false prophets, exorcise demons, unleash pestilence and destruction – or shatter the darkness and bring salvation. Will you revel in the darkness of the coming night? Or will you stand against evil to bring back the light?
Your Character in the World of Demons & Saints
You and your fellow players are Agents thrust into a supernatural cold war between cabals of fallen angels fighting over their precarious fates in the Judgment to come. Seven factions stand divided in two powerful, tenuous alliances of the desperate, the wicked, and the worst. You are one of seven races or “Bloodlines” of mixed human and supernatural influence, from the humble human Dustform to the divinely touched Angelic to an otherworldly Demon. Each of you possess your own background, history, and personality, and moral agency as an individual – yet to survive this deadly world, you must work as a team. Whether that is a well-oiled team of smooth operators, or a bickering gaggle of misanthropic misfits is up to you and your friends around the table.
Your motivations are your own, your personality your own, and your choices will weave a legacy of diabolism or divinity as you forge your path between light and dark. Save the innocent – or damn them to destruction. Where will you stand when Judgment Day comes?
Philosophy of the Game
- Everything is better with friends.
- No one can memorize all the rules, so don’t; just have them handy.
- Know your role; who are you, and what will you do?
- There is good and evil, black and white; what is right, what is wrong, and why?
- The Rule of Cool trumps all.
The Game Creator is the mastermind behind every ally and foe that a player does not control themselves. They are friend and foe; without them, the player characters’ stories could not be told. Neither player nor creator is superior; both depend on the other to tell the grand story together.
But adventure is more than just encounter tables and dice rolls. This is an adventure of the imagination, and so the Game Creator is at their best when they engage their players’ senses in the moment. This can be through description – evoking the tenebrous shadows of the abandoned factory complex and the chthonic silhouettes of its derelict machinery – or through acting, by playing the part of the desperate henchman begging for mercy, or the fanatical cultist prophesying the Agents’ doom.
Role-playing versus Non-Role-Playing
We’re not all attractive paid voice actors, and for those new to the game, the idea of role-playing can seem intimidating, or even just weird. It’s true, it takes time to get used to it, and role-playing is a skill that you’ll have to develop over time. Regardless of your ability to do voice impressions or expressively describe a scene, all role-playing starts with one premise:
“Who is my character? What would they choose to do? And why would they do that?” Even if that doesn’t always seem like the tactically wisest choice in a given situation, when you can stick to what your character would do over what you as a person would do, you have achieved role-playing. The funny voices and mannerisms and nervous tics are all tools you use to get into that mindset, and to show off that character to your friends.
So be patient with yourself, with your friends, and with your Game Creator as you all try to get into character, and have fun together.
Structure of Play
The following are the very basics of the game; the full game mechanics are explained in the Core Rules, purchasable in our online store.
- d8 Diceis used to determine health points and damage during combat.
- d10 Dice is used to determine character stats
- d20 Dice is used to determine success or failure with skill use, combat and spell resistance
The Target Score (TS) is the value that you must reach with your dice roll and skill modifiers to succeed at a task, whether a skill test or an attack. Rolling below that value means failure; matching it or exceeding it means success. The Game Creator may decide the Target Score for any given test. As a very general rule of thumb, a TS of 15 is an easy task for anyone with training in it, TS 20 is somewhat challenging, while TS 25 and higher requires expert knowledge to guarantee success.